In my monthly column Ask UXmatters, our panel of UX experts answers our readers’ questions about a variety of user experience matters. To get answers to your own questions about UX strategy, design, user research, or any other topic of interest to UX professionals in an upcoming edition of Ask UXmatters, please send your questions to: [email protected].
The following experts have contributed answers in this edition of Ask UXmatters:
- Leo Frishberg—Product Design Manager at Intel Corporation
- Tobias Komischke—Director of User Experience, Infragistics
- Whitney Quesenbery—Principal Consultant at Whitney Interactive Design; Past-President, Usability Professionals’ Association (UPA); Fellow, Society for Technical Communications (STC); UXmatters columnist
Choosing UX Design Tools
“All of these questions are really very similar,” says Whitney. “They’re asking about how we consider the context of our work when determining how we’ll do our work. The right tool is the one that lets you get the right answers to the right questions and takes your situation into account as well. For example, if you have just a few days in which to complete your work, you won't want to launch into a project taking an approach that would take weeks to complete. On the other hand, if you’re asked to do a deeper investigation, a quick answer won’t be good enough.
“Caroline Jarrett and I have thought about how to look at a design in a hurry, when we’re asked for an instant evaluation. But, for us, it’s best to start not by looking at the form, but by taking a few minutes to think about who will use it and what they will be doing. Then, with those ideas in mind, we try to use the design as a real person might. Instead of getting bogged down in our own perspective, this helps us to see the user experience.”
Whitney and Caroline Jarrett have written an article, “How to Look at a Form—in a Hurry,”PDF that relates to this topic.
“Note that our article describes an approach to thinking about a quick review—a technique, more than a tool,” continues Whitney. “It borrows from personas by creating a quick sketch. It borrows from usability testing by trying to actually use the product and observing what happens.”
“The answer to all of these questions could be rapid prototyping and presumptive design,” states Leo. “Rapid prototyping—including paper prototyping, junk prototyping, and the like—is fast. You can create prototypes in a matter of minutes, depending on what it is you’re trying to figure out. Now, of course, rapid prototyping and presumptive design are just two of dozens of tools that you could choose. But if you need fast, provocative tools, nothing quite beats them—especially during early engagements.”