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Process: Communicating Design

UXmatters has published 56 articles on the topic Communicating Design.

Top 3 Trending Articles on Communicating Design

  1. The UX Customer Experience: Communicating Effectively with Stakeholders and Clients

    Beautiful Information

    Discovering patterns in knowledge spaces

    A column by Jonathan Follett
    January 22, 2009

    “To design is to communicate clearly by whatever means you can control or master.”—Milton Glaser

    User experience and its associated fields of expertise—such as usability, information architecture, interaction design, and user interface design—have expanded rapidly over the past decade to accommodate what seems like insatiable demand, as the world moves toward an increasingly digital existence.

    As UX professionals, we often take technology for granted, accepting the massive complexity and rapid change in our field as the norm—and perhaps even something to embrace and enjoy. With this outlook and because we’re steeped in our daily professional activities, it becomes all too easy for us to forget that ours is not the usual point of view, and the technological change we expect, the expert jargon we speak, and the processes we use are foreign and confusing to other people. So, while we focus our attention on the users of digital products, we can sometimes be remiss in our treatment of another important audience—the stakeholders and clients with whom we collaborate to complete our assignments and projects. Read More

  2. Sketches and Wireframes and Prototypes! Oh My! Creating Your Own Magical Wizard Experience

    Dramatic Impact

    Theater and the creative process of design

    A column by Traci Lepore
    May 17, 2010

    Why is every conversation about wireframes I’ve encountered lately so tense? For instance, at a recent UX Book Club meeting whose topic was a discussion of some articles on wireframes, the conversation moved quickly from the actual articles to the question of what a wireframe even was. What the discussion came down to was this: no one knows the answer, and trying to find it feels like a wild-goose chase—or like wandering off on our own down a yellow brick road to find the all-knowing and powerful Oz to figure the answer out for us.

    The Wizard of Oz asks questions like: What is courage or heart or a brain? Who should define them for us? As I see it, UX design suffers from similar definitional issues. We don’t all mean the same thing when we say sketch or wireframe or prototype. So how can we all get on the same page? There are differences between a sketch, a wireframe, and a prototype, but how can we understand the distinctions and the best use of each? And what is their value as communication vehicles? Let’s discuss what separates a sketch from a wireframes from a prototype. Read More

  3. Articulating Design Decisions

    April 11, 2016

    This is a sample chapter from the book Articulating Design Decisions, by Tom Greever, which O’Reilly Media published in October 2015. UXmatters is republishing this chapter with Tom Greever’s permission. Copyright © 2015 Tom Greever. All rights reserved.

    Chapter 4: Reducing Cognitive Load

    “Before anything else, preparation is the key to success.”
    —Alexander Graham Bell

    Timeline

    Articulating Design Decisions CoverWhen it comes to usability, getting users to successfully complete a task is all about their available brain space: their cognitive load. The more clutter, options, or roadblocks we put in front of them, the more we fill their head and make it difficult for them to complete a task. The same is true when it comes to the task of meeting with stakeholders. Our goal should be to remove as much of the clutter, options, and roadblocks as possible so that our stakeholders’ brains are freed to focus on the primary task of the meeting: getting approval for our designs. If they are distracted by an incoherent outline, grumpy coworkers, or a derailed conversation that has nothing to do with the project, it will be much more difficult for us to complete that task. Our goal is not to just have a meeting, but to make the meeting productive, valuable, and successful. Read More

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